Location
Vancouver, BC, Canada
Details
Do you love the idea of crafting new kinds of game-play for a complex world where player action can have unanticipated cultural, economic, and ecological implications by design? Do you think God is in the details? Are you crazy about fun? We are too, and we are looking for an experienced game designer to come help us build a truly different kind of MMO. You will be working with some of the greatest technical and creative talents in the world.
Responsibilities will extend across a broad range of design areas:
- the progression game (levels, skills, resources & balancing)
- moment-to-moment fun (core mechanics, short loops & primary interfaces)
- system-level generativity to support emergent social behavior and player creativity, particularly for the elder game
- complementary games for iOS/Android (outside of the main MMO)
- single and multiplayer quest design, including minigames & sports
The primary deliverables of this role will be detailed specifications and success will require an appreciation of both the systemic constraints and the opportunities of our particular technological approach. Experience and inclination should lead you to prefer a "prototype & iterate" approach to finding the fun.
All candidates should meet the following requirements:
- minimum of 4 years of game design experience, ideally with some portion of that on an MMO
- deep experience in online communities (as a participant if not a moderator or creator, as long as you were paying attention)
- ability to document designs with a degree of clarity, thoroughness & rigor that makes people gasp
- demonstrated leadership ability in a team environment, maintaining the vision while working with illustrators, animators, UI designers & programmers to make it happen
PLEASE NOTE the following specific instructions for your cover letter: we need to be able to get an idea of what you've done so include links or attachment which give examples of your work (finished games, design docs, post-mortems, essays & presentations) and spend a moment to explain the highlights. Philosophical alignment is also important to us —along with the ability to communicate well!— so please take a moment to articulate what is important to
you as game designer.
This is a full-time position, based in Vancouver, BC. We prefer to hire as senior as we can and believe in fitting the role to the person. Compensation is competitive and includes equity.
About Tiny Speck Tiny Speck was founded in 2009 by four of the original members of the Flickr team. We are now more than thirty, plus assorted artists from all over the world. We are backed by ourselves and some of the most clever and insightful investors around. Our principal offices are in San Francisco and Vancouver.
This is a huge opportunity: you'll be working with one of the world's best teams in web software development in a company with strong financial backing, an amazing product, excellent prospects and the chance to have a huge impact. We have a history of changing the way things are done and we'll do that again.